An experiential learning system for production planning and control





C. Basnet

J.L. Scott


Department of Management Systems

University of Waikato

Private Bag 3105, Hamilton 2020

New Zealand



            We present a spreadsheet-based simulation game for teaching / learning production management concepts of forecasting, material requirements planning, order review and release.  In this game the student plays the role of a production planner managing two products, for which customer orders are placed in variable quantities throughout the week.  The student builds forecasting and material requirement planning systems to help them in the tasks of production and vendor order release. In parallel with this, we have run a small, learning awareness programme, to test and stimulate the skill of reflection. Initial student responses to the game have been favourable, but the proportion of time spent on reflection is low.  Contemplated refinements are presented.


Keywords:  Simulation gaming, experiential learning, production management education, material requirements planning.